With the introduction of new technologies in schools, incredible opportunities are cropping up. As schools continue to evolve, and the technology growing tremendously, new teaching methods are coming up year-in-year-out. Technology in education continually interrupts and enhances teaching.
It opens ways for new learning experiences and creates innovative ways to achieve crucial goals for a new academic year. Innovation in education technology is growing faster and stronger every year because of virtual reality, mobile technology, cloud computing and the IoT.
8 examples of new technologies in education
This new technology in education will make learning a more simplified experience. Learners will no longer get concerned about losing confidential documents and files as a result of deleting them accidentally or purchasing expensive external hard drives to store their learning materials.
All these documents and files will be saved safely in the cloud, like Google Drive and Google Docs. Since documents and files will be centrally stored on the cloud, educators will have a wider reach to distribute information without having to incur more costs.
This is basically a teaching model that uses technology to revitalize the way educators teach. Instead of the educators having to come to teach their students in their classrooms, the lectures are distributed to students in video formats so that they can learn while at home.
This method is helpful since it paves way for educators to have a one-on-one help with their students in their classrooms. Since many students own mobile phones and computers this model will provide educators and students with ample time to concentrate on the complex areas instead of the simple straight lecture.
Virtual and Augmented Reality
This new technology in education will help teachers to access tools for providing enhanced learning experiences via AR and VR. Augmented Reality (AR) was introduced in education in 2017 after the success of Pokemon Go.
Educators are gradually using AR to convey virtual content on printed resources to improve thoughtfulness and inspiration. With the advent of affordable and available VR tools, there is more to be expected from this technology in education. A great number of free apps and teaching avenues designed particularly for virtual learning are also being experienced.
Websites and social media
This is one of the commonly overlooked technologies in education. Educators, parents, and learners are greatly linked via social media and the Web. This makes it easy for educators and parents to have a regular communication about classroom happenings and assignments.
In fact, some educators have introduced homework blogs as well as student blogs as a result of these technologies.
Besides, creative use of social media and the Web is the designing of education-associated Pinterest boards. These technologies make communication between learners, parents and educators and the entire community to be easier and affordable.
Almost every student owns a mobile device today. Making use of this technology as a learning resource can greatly enhance engagement and inspiration across all learning capacities. Mobile education or Mobile learning or sometimes known as M-learning technology implies handheld devices, notebooks, mobile phones, and tablets. Mobile education puts more effort into the students, interacting with handheld technologies. Since interactive whiteboards seem to be too costly, mobile education could be the best new technologies to address this problem.
Prezi is an online tool for creating presentations for students. This tool helps educators to create presentations of their lessons as well as collaborating with other educators. This tool will allow educators to create and collaborate with other educators wherever they are so long as they are connected to the internet.
Gaming is gaining popularity and especially computer games that are gradually growing as reliable educational technologies. Widely played games such as Minecraft are teaching in creativeness, collaboration, and problem-solving. Gamification is an educational method to inspire learners, incorporating game design and elements into the learning arena. For instance, gaming tools such as Osmo turns any iPad into an educational gadget that helps learners to discover and explore a great range of subjects, from math to coding, art tutoring to critical thinking.
The Internet of Things (IoT)
The IoT entails objects gifted with computing capabilities via processors or entrenched sensors that have the ability to convey information across networks.
When applied to classrooms and lecture halls, it can enlighten educators on how content should flow as well as institutional planning. Learning institutions are collaborating with industry to provide learners with proactive experiences crafting and building IoT gadgets, preparing them with the skills to meet workforce demands.
New technologies have been a benefit for educators and learners seeking to work together and sharpen their skills. Improvements in technology should keep on augmenting collaborative learning, along with enhancing vibrant group presentations in every new century.